One thought on “WebGL – open GL on the web”

  1. You might like to check out this scene graph framework for WebGL:

    http://www.scenejs.com

    It’s a very active project in development. Two of the principle advantages to layering a scene graph on top of WebGL is abstraction and transparent optimisation. A graph API helps automatically organise many of optimisation strategies like memoisation and lazy-computation, while also providing a simplified API for describing 3D content.

    Cheers

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